5 Digital Learner Challenges to Consider

It’s safe to say we’re currently at the forefront of an e-learning revolution. Organizations and institutions have adopted a ‘people first’ model, and respect the need for flexibility and ease of access for employees and students alike. As is the case with most societal shifts, there will be implications and challenges; the rise of e-learning being no different. Designers of...

Continued learning and skill development is an important aspect of any given organization. This requires some means to track learning within an organization, and even personal initiatives by the employees. Digital credentialing offers a great opportunity for organizations to promote learning and manage skills and competencies. The following are some of the important reasons why...

The emergence of digital credentialing as an alternative to the traditional paper certification is changing the education landscape all over the world. The implementation of digital credentialing in various sectors has continued to change how student achievements are viewed and general curriculum delivery. This continues to focus education on the flexibility of content delivery and...

Since October, 2013 I’ve been working on a new learning platform for Razorfish. Called Razorfish University, this new self-directed university-modeled blended learning portal will provide employees with on-the-job resources, formal training modules, links to additional external training (like Lynda.com), videos, webinars and workshops, and communications capabilities. The responsively designed site will be accessible inside and outside the Razorfish network and on...

Media & Teaching – Converged Literacy #ThroughGlass

A few years ago I read “Drop that Knowledge”, a powerful and informative book challenging the notions of truth and who speaks it. It guides you through the experiences of an organization that’s mission is “to create an environment in which young people can generate powerful, socially meaningful, urgently needed content in an environment promoting positive...

Syllables Game as Potential Glass App

In 2010 I began learning java programming with the goal of creating a series of mobile apps for literacy education. We know from research that a child’s competence in literacy in early childhood sets the stage for their success in these areas later in life so leveraging mobile technologies to create learning opportunities outside of...

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